The Secret Ancient Wonders

Ancient Wonders Series #2- Secret Ancient Wonders

The Secret Ancient Wonders are unlocked in Chapter II. Once unlocked, the Rune Shard Mini-Game is playable for the Tome of Secrets and the Golden Abyss, and the player will add those Rune Shards to the list of random Runes that are possible when completing provinces on the World Map. Both of the Secret Wonders give the player access to a new avatar when construction is complete.

Tome of Secrets

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Tome Description
In its original iteration, the Tome of Secrets was generally considered to be one of, if not the, worst Ancient Wonders. With the recent Wonder overhaul however, it has become an exceptional early Ancient Wonder.

The Knowledge Point accumulation is very slow, but it can be a boon, and it would be broken otherwise since it could just level itself up. Every tier of the Tome of Secrets (level 1, 6, 11, 16) adds 1 additional Knowledge Point per day. So 1 KP for levels 1-5, 2 KP for levels 6-10, etc…

Gaining Supplies for each completed scout is a powerful effect. Though it would be difficult for either race to accomplish, it is possible for Humans to get the Main Hall to level 7 (Advanced) as soon as Chapter 1, and Elves to get the Main Hall to Level 9 (Advanced) as soon as Chapter 2. Then Superior level is unlocked in the Chapter after we unlock the Tome, which is generally when the Rune Shard mini-game will be completed. With that in mind, here are a few examples of the Tome’s strength early on.

Elves- Tome Level 1
MH Supply Capacity Supplies per Scout
5 34,000 2,040
6 48,000 2,880
9 120,000 7,200
10 160,000 9,600
15 440,000 26,400
Humans- Tome Level 1
MH Supply Capacity Supplies per Scout
3 13,000 780
4 22,000 1,320
7 68,000 4,080
8 91,000 5,460
15 440,000 26,400

Both tables show the last level of a basic Main Hall, the first level of the Advanced MH, the last level of the Advanced MH, the first level of Superior MH, and the last level of Superior MH. The first level of a Dwarven Main Hall (level 16) will give 30,000 supplies each scout. Scouting 20 provinces with a level 16 MH while in Dwarves Chapter gives 600,000 Supplies from a level 1 Tome of Secrets.

CrazyWizard has a chart showing scout costs and times. From that chart, and from knowing that we need about 20 provinces per chapter, it is apparent that the Tome can do quite a bit of work for us. Early on, Scouts take one or two hours, and since you need 20 per Chapter, the supplies can really add up. When you get to the guest race eras, the supply-costs for technologies, upgrades, etc… increase quite a bit.

You will need to invest and/or have help investing:

Level KP
2-5 888
7-10 1,800
12-15 2,510
17-20 3,120
Grand Total: 8,318 KP

Levels 1, 6, 11, and 16 will each need the Rune Shard Mini-Game completed but will have no Knowledge Point cost.

Tome Avatar
Building the Tome of Secrets will unlock this avatar.


Golden Abyss

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Abyss Description
The change to the Golden Abyss was somewhat controversial for early cities because they stood to lose population from the switch to a percentage based system rather than a set amount of population added by the Abyss. The Abyss is still a very powerful building, bordering on bonkers as the game progresses. The exact way that the population bonus now works is that a percentage of your working population is added to your overall population as a bonus. So as you continue to put more and more plebs to work in your Main Hall, Factories, Workshops or military buildings the Golden Abyss continues to add bonus population. In this regard, the new effect can be looked at as decreasing population costs for future builds and upgrades that use up population.

The Golden Abyss is similar to a residence. It adds population and produces coins. However, the Abyss differs from a residence in a few ways. One difference is that it costs zero culture to build or to complete upgrades. This makes its footprint a bit different, since a residence has a population per tile rate, but also costs culture and so to get a more accurate reading, culture buildings may have to be factored in. Another difference from a residence is that the Golden Abyss will never change its size. It will always remain 3×3. At 9 tiles in size, the Golden Abyss is the same size as a Superior Elven Residence (S.E.R.). At level 15, the S.E.R gives 420 population, 46.67 population per tile. This means that for a level 1 Golden Abyss to have the same efficiency, we need a working population of 18,666.67. A level 25 residence (both races) has a population per tile of 121.33. For the level 1 Abyss to match this efficiency, we need a working population of 48,532. It’s hard to know typical sizes of working populations in different eras since each player may have vastly different city set-ups.

Coins added by the Abyss, on the other hand, are easier to assess since they are tied to the coin capacity of the Main Hall much like the supplies from Tome of Secrets being tied to the supply capacity of the Main Hall.

Elves- Abyss Level 1
MH Coin Capacity Coins per 3 Hours
5 340,000 2,550
6 480,000 3,600
9 1,200,000 9,000
10 1,600,000 12,000
15 4,400,000 33,000
Humans- Abyss Level 1
MH Coin Capacity Coins per 3 Hours
3 130,000 975
4 220,000 1,650
7 680,000 5,100
8 910,000 6,825
15 4,400,000 33,000

These tables again show the last level of a basic level Main Hall, the first level of Advanced MH, the last level of Advanced MH, the first level of Superior MH, and the last level of Superior MH. 24 hours breaks down into eight 3 hour increments. If you manage to collect 5 of them with a level 1 Golden Abyss and a level 15 Main Hall (you should be sleeping at some point during those 24 hours), you will get 165,000 coins per day. As a comparison, doing visits to a full Fellowship with a level 15 Main Hall, nets you 316,800 coins.

Any player interested in gaining Ranking Points should consider building the Golden Abyss. The population it adds allows a player to complete more upgrades to buildings that increase Ranking Points. Not only that, but levels 17-20 of the Abyss (which is no easy task) are the best Ranking-Points-per-tile building in the game. At level 20 it adds about 722 Ranking Points per tile. Comparing this to a level 20 Thrones of the High Men (the Wonder that deals in Ranking Points) which adds around 433 Ranking Points per tile, we can see that the Abyss is just stronger for this purpose. Especially considering the Abyss’ population added that further affects Ranking Points.

You will need to invest and/or have help investing:

Level KP
2-5 690
7-10 1,410
12-15 1,960
17-20 2,440
Grand Total: 6,500 KP

Levels 1, 6, 11, and 16 will each need the Rune Shard Mini-Game completed but will have no Knowledge Point costs.

Knowledge Points are what count toward an Ancient Wonders’ Ranking Points, and those Ranking Points are only added upon completion of an upgrade.

Abyss Avatar
Building the Golden Abyss will unlock this avatar.

In all, the Tome of Secrets and the Golden Abyss are strong wonders. The Abyss is the smallest of any Wonder, and they both are a good way to use KP when tech locked to keep the KP Timer running at all times.

Research rewards for the Tome and the Abyss can be found here and here respectively at Crazywizard.info. There are also tables for both Wonders to find any level of MH and the supplies, coins (seems to be down ATM) or population you will gain.

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