Halflings Settlement

The Halflings Chapter has a few new features to help throw a wrench in how things have been done before, and these grateful little creatures want to help you get back to your roots, so to speak.
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Fairy Settlement Upgrades

The Dwarves chapter introduces us to the Guest Settlement where we need to set aside room in our city and build new types of buildings. These new buildings store or produce special goods used to upgrade the settlement buildings and to pay costs for unlocking technology in the research tree. The Dwarves chapter has two special goods: Granite and Copper, and both are used for upgrading buildings and for unlocking technologies. The Fairies chapter has the same basic premise, but some of the goods we produce in the Fairy settlement are used for upgrading buildings, and some goods are only used for unlocking new technologies. Sunflowers, Velvet, and Nightshade are used for upgrading the three settlement buildings, and so we can try to calculate how many of these goods we require so that we can avoid overproducing.

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Uncultured Orcs

The size of the Orc Rally Point is huge! Thirty-five spaces. As a comparison, the Main Hall is one space larger for Elf players and seven spaces larger for Human players. Lengthy production runs in the Mushroom Farms (where 12 hours is the shortest production time) necessitate a large amount of Farms to keep things running smoothly, somewhat like the Granite Mines of the Dwarves Chapter. These aspects make a good argument for embracing an unusual strategy to get through the Orcs research. In continuing the theme of the Orcs and Goblins Chapter, here is a run down on some considerations that you can make about how you may want to continue.

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