Daily Quests and Daily Prize Offerings

Daily Quests
Each daily quest awards 20 Tickets.

  1. Gain a Small amount of Marble
  2. Gain a Small amount of Steel
  3. Gain a Small amont of Planks
  4. Produce Beverages 5 times
  5. Produce Simple Tools 3 times
  6. Produce Bread 2 times
  7. Spend 3 Knowledge Points
  8. Buy 2 Knowledge Points
  9. Spend 5 Knowledge Points
  10. Gain a Small amount of Coins
  11. Gain a Small amount of Supplies
  12. Gain 1 Enchantment of your choice
  13. Gain 3 Relics
  14. Solve 2 Encounters
  15. Gain a Small amount of Marble
  16. Gain a Small amount of Steel
  17. Gain a Small amount of Planks
  18. Produce Beverages 7 times
  19. Produce Simple Tools 5 times
  20. Produce Bread 4 times
  21. Spend 5 Knowledge Points
  22. Buy 4 Knowledge Points
  23. Spend 6 Knowledge Points
  24. Gain a Small amount of Coins
  25. Gain a Small amount of Supplies
  26. Gain 1 Enchantment of your choice
  27. Gain 4 Relics
  28. Solve 3 Encounters
  29. Produce Bread 5 times

Daily Prize Offerings

  1. Entrance Area– 2×3 Culture/Coins (Road Connection)
  2. Mosh Pit (Part of the Set)- 2×3 Culture and Goods (Supplies for Chapters 1 and 2)
  3. Smallest Room (Double Goo day)- 1×1 Culture
  4. Techno Tent– 3×3 Culture
  5. Elvees Stage– 4×3 Population/Culture
  6. Monopteros– 2×2 Culture/Mana (Supplies Chapter 1-5, Goods Chapter 6-8)
  7. Traveling Merchant I– 2×3 Produces non-boosted Tier 1 Goods
  8. Wishing Well– 2×2 Culture/Daily Random Prizes. Effect expires after 100 days
  9. Festival Camping Grounds– 2×4 Culture/Population
  10. Acrobat Stage– 2×3 Culture
  11. Dancing Ground (Part of the Set)- 3×3 Culture/Goods (Supplies for Chapter 1 and 2
  12. Unleashed Unit Upgrade (Double Goo day)- 2×2 Culture/Increased Troop Health 50%. Effect Expires after 5 days
  13. Ferris Wheel– 3×2 Culture/Population
  14. Chicken Glade– 3×5 Culture/Population
  15. Woodelvenstock– 4×4 Culture/Population
  16. Magical Mana Hut– 2×2 Culture/Mana (Supplies Chapter 1-5, Goods Chapter 6-8)
  17. Traveling Merchant II– 2×3 Produces non-boosted Tier 2 Goods
  18. Mosh Pit (Part of the Set)- 2×3 Culture and Goods (Supplies for Chapters 1 and 2)
  19. Magnificent Mage Multiplier (Double Goo day)- 2×2 Culture/Increased Mage Unit Damage 50%. Effect expires after 5 days
  20. Festival Merchant– 4×3 Culture/Divine Seeds (Supplies Chpt 1-5, Goods Chpt 6-8, Mana chpt 9-10)
  21. Mother Dragon– 3×4 Culture/Population
  22. Wishing Well– 2×2 Culture/Daily Random Prizes. Effect expires after 100 days
  23. Orc Playground– 3×3 Culture/Population/Supplies
  24. Bathrooms– 2×2 Culture/Population
  25. Dancing Ground (Part of the Set)- 3×3 Culture/Goods (Supplies for Chapter 1 and 2
  26. Traveling Merchant III– 2×3 Produces non-boosted Tier 3 Goods
  27. Stretch Carriage– 4×2 Culture
  28. Enlightened Light Range (Double Goo day)- 2×2 Culture/Increased Light Range Unit Damage 50%. Effect expires after 5 days
  29. *Should be* Mystical Lake– 3×3 Culture/Mana (Supplies Chpt 1-5, Goods Chpt 6-8)
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