Steel Province

Overview
Our Main Unit: Light Ranged
Our Support Units: Light Melee, Mage, Heavy Melee, Heavy Ranged
Stock up on Steel, Scrolls, Magic Dust for catering/negotiating.

Round 2! Fight!

Shady Characters
Provincial Combination– These are the types of enemy units that you will encounter in a Steel Province.
Light Melee light_melee, Mage mage, Heavy Melee heavy_melee

Steel Province Two-Unit Enemy Combinations:

Since no units are strong against three different types, we need to break the 3-unit combos into groups of 2 to see where our strengths and weaknesses lie.

Mage & Heavy Melee– Light Ranged units are strong against both Mage and Heavy Melee. This doubled strength makes Light Ranged our Main Unit type for Steel Provinces.

Barracks Light Ranged units (Archer for Elves, Crossbowmen for Humans) are evenly weighted against both types; Dryads (Training Grounds) are weighted toward Heavy Melee; Rangers (Mercenary Camp) are weighted toward Mage units.

From this two-type enemy combo, we can also see that Mage is strong against Heavy Melee, and are about evenly matched against enemy Mage units.

Light Melee & Mage– This two-type combination does not have a shared weakness the way that Mage and Heavy Melee units share a weakness to Light Ranged. However, Light Melee units are strong against Mage, and are about even against enemy Light Melee units.

Light Melee & Heavy Melee– This two-type combination also does not have a shared weakness the way that Mage and Heavy Melee units share a weakness to Light Ranged. However, Heavy Melee units are strong against Light Melee, and are about even against enemy Heavy Melee units.

Steel Province Tidbits

It is worth mentioning that Heavy Ranged units are strong against Light Melee units, which are the counter-type to our Main Unit (Light Ranged). For the most part Heavy Ranged units can stay out of range of the Heavy Melee Units.

Steel Provinces are where the Ancient Wonder Needles of the Tempest do the most work. The boost to the damage output of Light Ranged units can really help us go further in Steel Tournaments, and the Training Speed boost can keep our Troop numbers in the black.

Another Ancient Wonder that is very handy for Steel Provinces/Tournaments is the Shrine of the Shrewdy Shrooms. The Shrine produces Barracks Light Ranged units every 3 hours. Since Light Ranged only shows up once in the tournament cycle as a Main Unit Type, the Shrooms build up 8 weeks worth of Light Ranged units before we need to really hammer them out for the tournament. The boost to the Training Size is also a very nice addition to any city that uses Troops in tournaments and on the World Map.

Troops to Train

Humans
Main Unit- Crossbowmen, Dryad, Ranger (Ranger is unlocked in Woodelves Chapter)
Support Units- Cerberus, Priest, Paladin, Mortar/Orc Strategist (Strategist is unlocked in Orcs and Goblins Chapter)

Elves
Main Unit- Archer
Support Units- Cerberus, Blossom Mage, Treant, Golem

Steel Province-Specific Enemy Units

Mob_sword
Thief (Light Melee)

Attack Range Movement Range
1 3

Thief units have an even attack bonus against both Light Ranged and Mage, and have no defense bonuses against those two types.


Star Level Attack Damage Hitpoints
1 18-24 98
2 20-26 108
3 21-29 119
Mob_mcma_1
Thornrose Mage (Mage)

Attack Range Movement Range
2 2

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Star Level Attack Damage Hitpoints
1 78-106 307
2 95-129 450
3 105-141 490

Mob_hbhm_1
Knight (Heavy Melee)

Attack Range Movement Range
2 2

Knights have the opposite bonuses of the Human’s Paladin unit. Knights have an Attack Bonus against Heavy Ranged, and a Defense Bonus against both Light Melee and Heavy Ranged, but the Defense Bonus is weighted more toward Heavy Ranged.

Star Level Attack Damage Hitpoints
1 78-106 307
2 95-129 450
3 105-141 490

Mob_tghm_1
Swamp Monster (Heavy Melee)

Attack Range Movement Range
1 2

The Swamp Monster is weighted against Heavy Ranged units in both Attack and Defense bonuses, and gains a spell at Star Level 3.

Star Level Attack Damage Hitpoints
1 153-207 510
2 187-253 630
3 204-276 690

*Attack Damage and Hitpoints shown are for a single unit. To find the values for one squad, multiply either Attack or Hitpoints by the Squad Size.*

Do You Have Any of Those Little Finger Sandwiches?
The Chapter that you are in will determine the exact kinds and amounts of goods needed for negotiating/catering, but for Marble Tournament catering purposes, Steel, Scrolls, and Magic Dust will be the most commonly asked for goods.

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